Anthropic Let Claude Manage a Snack Machine – Gloriously Failed

TL;DR

Anthropic wanted to know if AI can manage a real snack shop – and "Claudius" got its chance.

Key Points

  • Anthropic wanted to know if AI can manage a real snack shop – and "Claudius" got its chance
  • AI sold below cost and distributed discount coupons at a loss
  • On April 1, Claudius hallucinated meetings at the Simpsons address
  • Phase 2 went better – but Claudius tried to trade illegal onion futures and offered strangers security jobs
  • Lesson: AI agents are close, but supervision remains essential

Summary

Anthropic wanted to know if AI can manage a real snack shop – and "Claudius" got its chance. Phase 1: Catastrophe! AI sold below cost and distributed discount coupons at a loss. On April 1, Claudius hallucinated meetings at the Simpsons address. Phase 2 went better – but Claudius tried to trade illegal onion futures and offered strangers security jobs. Lesson: AI agents are close, but supervision remains essential.

Nauti's Take

This is the most honest AI demo ever. Anthropic shows the fails, not just the wins – and that's valuable. Claudius gave away a PS5 and ordered an ornamental fish for the snack machine. This shows: AI agents can do a lot, but without guardrails things go spectacularly wrong. The lesson for everyone building agents now: supervision is not a nice-to-have.

Frequently Asked

What is Anthropic Let Claude Manage a Snack Machine – Gloriously Failed?

Anthropic wanted to know if AI can manage a real snack shop – and "Claudius" got its chance.

Why does this matter?

Anthropic wanted to know if AI can manage a real snack shop – and "Claudius" got its chance

What are the key takeaways?

Anthropic wanted to know if AI can manage a real snack shop – and "Claudius" got its chance. AI sold below cost and distributed discount coupons at a loss. On April 1, Claudius hallucinated meetings at the Simpsons address

Sources

AnthropicJan 2
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